Water Well
Jump into the water well from above and score points
This resource is a BlueArcade 3 module and requires the core plugin to run.
Get BlueArcade 3 here: https://store.blueva.net/resources/resource/1-blue-arcade/
Description
Jump into the water well from above and score points!
Game type notes
This is a Microgame: it is designed for party game rotations, but it can also run as a standalone arena. Microgames typically focus on short, fast rounds.
What you get with BlueArcade 3 + this module
- Party system (lobbies, queues, and shared party flow).
- Store-ready menu integration and vote menus.
- Victory effects and end-game celebrations.
- Scoreboards, timers, and game lifecycle management.
- Player stats tracking and placeholders.
- XP system, leaderboards, and achievements.
- Arena management tools and setup commands.
Features
- Players jump from elevated spawn points into a water well.
- Landing in water: +2 points, water turns into random colored wool.
- Missing water: -1 point.
- Live scoreboard with top players ranked by score.
- Quick rounds with simple rules.
Arena setup
Common steps
Use these steps to register the arena and attach the module:
/baa create [id]— Create a new arena in standalone or party mode./baa arena [id] setname [name]— Give the arena a friendly display name./baa arena [id] setlobby— Set the lobby spawn for the arena./baa arena [id] minplayers [amount]— Define the minimum players required to start./baa arena [id] maxplayers [amount]— Define the maximum players allowed./baa game [arena_id] add [minigame]— Attach this minigame module to the arena./baa stick— Get the setup tool to select regions./baa game [arena_id] [minigame] bounds set— Save the game bounds for this arena./baa game [arena_id] [minigame] spawn add— Add spawn points for players./baa game [arena_id] [minigame] time [minutes]— Set the match duration.
Module-specific steps
No additional setup is required beyond common steps. Ensure spawn points are elevated above the water well.
Important map-design requirement:
The -1 (missed landing) logic is triggered when the player receives fall damage.
Configure your map so jumps into non-water blocks are high enough to cause fall damage in Minecraft (minimum drop of 4+ blocks).
Technical details
- Minigame ID:
water_well - Module Type:
MICROGAME
Links & Support
- Website: https://www.blueva.net
- Documentation: https://docs.blueva.net/books/blue-arcade
- Support: Discord Support